SCP-6795

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The only known screenshot of the Cartridge.

Item #: SCP-6795

Object Class: Euclid

Special Containment Procedures: SCP-6795 is to be kept hidden under grass fields of various apartments in Countries; USA, France, Germany, Brazil, Colombia, Spain and Portugal. A uneven block of grass marks where it is. The grass in the block is colored a little bit darker shade of the grass field in apartments, meaning it is said uneven block.

Description: SCP-6795 is a made-up Super Mario 64 Cartridge, it is indestructible, and it appears to be 15 years old, due to it being made/created around 1995. The reason why it is made-up is because in 1995, Super Mario 64 Cartridges didn't exist at the time.

It's image shows its appearance looking like the 1996-present Super Mario 64 Cartridge. This could be because the creator of the cartridge decided to change the appearance of the cartridge. There had also been various duplications of this cartridge aswell. There is no available mods that share the same gameplay appearances of this Cartridge.

When a Subject plays SCP-6795, the splash screen will appear, which is the blue Nintendo logo, with UPPERCASE text. Next, it goes to the title screen, almost every sounds in the gameplay had been high-pitched a bit, including Mario's voice sounds. Mario's voice sounds very different in this, due to it being a made-up beta Cartridge of the Super Mario 64 game. They used Warner Bros sounds because the voice actor for Mario was not here.

Every text lines are different in Gameplay. Bowser also lacked his text lines, and the Cartridge itself also had anomalous entities aswell, they are all listed below.

  1. When the Player waits too long in the Castle Grounds, a static noise plays for 1 second, and then the sky becomes red, and adding a sign in front of the Castle's door, it says:
    Why are you here? You shouldn't be here.
    Please turn off this right now.
    If you don't...
    Then it's too late. - W
  2. When the Player walks in the Rocky Mountain (which would later be Whomp's Fortress) in 6 numbers, the game corrupts, and ominous music and ambience starts to play quietly, and the Subject can't turn off the game, and it should be off. The Corruption ends and the player will be teleported to the Dire Dire Docks hallway, in which the Wario Apparition would appear in front of the Player.
  3. When the Player waits 6 minutes in the Basement, the Wario Apparition can be seen peeking from somewhere in the Basement, staring at the player, after 13 seconds, he will quickly run towards the player, causing the player to die, after that, a error screen with a hexadecimal code, that is generated randomly, appears.
  4. When the Player goes towards the Dire Dire Docks painting, the Wario Apparition appears and says You Want Fun? Wario Show you Fun. Then, when the player runs away from the Apparition, the walls become a red color and Wario also runs after the Player, remember, you need to walk quickly to the door, or else he will get you, and said hexadecimal code Error Screen would appear, and then you will be teleported to an anomalous place, however, the Player can get past the door if they're fast enough, however, the Wario Apparition is shown to break through walls, and it also follows the player to the Castle Lobby, in which it turns out to be a Boss Fight.
  5. When slowly walking into the Basement door, a loud moaning/murmuring sound is audible, but is actually Wario's laughing sound slowed down.
  6. When SCP-6795 is not played by a Subject for 3 days, the Gameplay will change completely; the Player will start in the Endless Stairs Room, and the Player will be incapable of leaving the room, since trying to do it will play a loud blizzard sound that removes the Background Music completely, climbing the Stairs will also teleport the Player back. Attempting to Backwards-Long-Jump-Climbing the Stairs will play a very loud static noise, and screaming, roaring, and shrieking noises can be barely heard. Then, the Player will be brought to the First Bowser Boss fight, attemping to leave this fight will make the player respawn, after 3 seconds, a text line appears on the screen, saying "It's time to wake up, Mario.". Dismissing this text line will cause Mario to spawn in the "so-called" Bowser Room, without Bowser in the window, and blue crushers can be visible, and Mario is also sleeping, waking up by moving Mario will cause said crushers to crush Mario, and he dies, so is blood visible on the screen, moments later, a picture of Mario flying up to a unknown place, possibly heaven, can be seen.
  7. Running around the Eternal Star statue in the Castle Courtyard will cause the screen to begin changing to a green color, continuing to run around the statue will cause the same blizzard sound to play, but louder, the screen then changes to a image of what Luigi would look like in Super Mario 64, and text comes up saying "YOU UNLOCKED LUIGI". The Game turns off 10 seconds later.
  8. A perfectly hidden block in the Basement is visible, and it is a little bit darker than every walls that have the brick texture. Hitting it will turn out to be actually a box with said darker texture, and there is nothing in it, going inside the empty place will distort the game's screen, music, sound effects, textures, and change their color hues to a different one, and flashing strobe lights can be visible, every music will also be slowed down and completely distorted. A picture of Wario's head with empty eye sockets can be seen flashing on the screen aswell.

Addendum; Incident 6795-1: A subject was digging on his grass field in his apartment and he found SCP-6795. He played it and noticed every level was unlocked, he went down to the basement, and went to the hallway where the Dire, Dire Docks course painting is located. He went towards it, and the Wario Apparition appeared, after running away and failing, he started to suffer from hallucinatory effects and strokes from SCP-6795.



Credited to XxIsSooCool 

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