List of known Super Mario 64 personalized copies: Difference between revisions

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'''Copy #7:''' Mario might constantly be watched in this version by a pair of sinister, glowing, red eyes. They can appear in many places at random, such as outside on the castle, inside the castle, and even in levels. Nobody knows what these eyes represent, and nobody can find a texture for them in the game's files.
 
 
 
'''Copy #9:''' A secret hole may appear in the middle of the castle's main room, and Mario can jump into it. It only contains an unusable portrait of Lethal Lava Land in a small, inescapable room. Once inside, there's no way back out unless one were to utilize the "level select" feature (written in Japanese text). Some of the levels don't exist in the game anymore, and may crash the game if loaded.
 
 
[[File:SM64 debugMenu Shoshinkai95.png|thumb|right|Copy #9's secret level select room. The options on the menu, so far, only crash the game.]]
 
 
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'''Copy #410:''' Oddly, this version of the game cannot be beaten. During the final battle with Bowser, there is a high chance that the game will freeze for unknown reasons, and show a black error screen with numbers and Japanese text explaining that the game may be damaged.
 
 
 
'''Copy #423:''' This copy might enable many unused assets back into the game, such as the dancing flowers. These flowers are an unused effect that, when enabled, causes a bunch of small happy bouncing flowers to spawn around Mario and follow him around. [[File:SM64-FlowerAni.gif|700x700px|frameless|right|]] There's no information about what these flowers were used for. Sometimes, Mario may start to show signs of fatigue if the flowers stay on him too long.
 
 
'''Copy #444:''' This version is called "the possessed copy" by the owner of it, who keeps it locked in a safe, never to be played. In some instances, Mario may stop and disallow movement at any time, for no apparent reason. His head will quickly spin around to look at the player, and quickly return to normal again. Mario has also been reported to lay on the ground and stutter slightly, and float into the air briefly with his legs missing, and then immediately return to the ground. The owner of this copy says it's nearly unplayable due to these interruptions.
 
 
'''Copy #451:''' On very rare instances, Mario may become trapped in the basement of the castle in an infinite maze that seems to generate at complete random. The walls and floor sometimes will come to a dead stop, and backtracking only takes you to a completely different segment of the maze. Resetting the game can get you out.