DIE.wad: Difference between revisions

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More suspense added.
imported>SARDONYXXX
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imported>DukeNukem4ever
(More suspense added.)
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The front door required a blue card,althrough it wasn't marked with DOORBLU or DOORBLU2 textures (which usually shows if you need a key (if you do,WHICH key do you need)). After a minute of running across the former battlefield I eventually found an access card. After I picked it up,I checked my automap. There were 60 monsters (12 imps were already dead). The level's name was "Station Omega".
 
I couldn't get one thing: DIE.wad was a bit creepy and then turned out normal. What the hell? Maybe this was a joke,organized by the Doomworld community...
 
Or was it?
 
Anyways,I advanced through the station. The concept of that map was above average and I a bit enjoyed playing it. By the way I had to collect yellow card and red skull (the latter was received when I had to go below the earth). The most of enemies were either weak imps,lost souls and demons or even weaker zombiemen,sarges and chainguners. I even found some secrets. After I opened the exit door I saw a switch. After I pulled it...
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