Splinter Cell: Bloodlist: Difference between revisions

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(Created page with " I have been an avid Splinter Cell fan for some time. I decided to take my love for Splinter Cell to the next level, and I became an intern at Ubisoft Toronto during the produ...")
 
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I have been an avid Splinter Cell fan for some time. I decided to take my love for Splinter Cell to the next level, and I became an intern at Ubisoft Toronto during the production of Splinter Cell: Blacklist.
 
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It started out as normal, with the squad of Engineers killing their way through the airbase at Guam. But as the U.S. soldiers lay dying, I noticed the pools of blood surrounding them were super-ultra-mega-evil-PATRIXXX hyper realistic. I disregarded it, as no-one else seemed to notice.
 
Later on, during a gameplay test of the level, MaximeMax Béland(the game's creative director) began playing through the tunnel sequence where Sam and Vic witness a U.S. soldier being shot. Again, the blood effects were hyper realistic, but I thought it must be a glitch. Suddenly, the water in the tunnel became dark red.
 
Everyone gasped, and that's when I knew something was wrong. As Vic reached the end of the tunnel, instead of waiting for Sam to give him a boost, he is killed in the same manner the U.S. soldier was earlier.
 
Maxime BélandMax begins to question what's going on. He turns around to us, shouting, while on the screen, Sam begins to move of his own accord.
 
Everyone gasps again, and Max storms out of the room in a rage.
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As I opened the book, a skeleton popped out.
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