Don't Make Lemonade: Difference between revisions

From Trollpasta Wiki
Jump to navigationJump to search
Content added Content deleted
No edit summary
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 48: Line 48:
[[Category:Vidya games]]
[[Category:Vidya games]]
[[Category:Stupid is as the main character does]]
[[Category:Stupid is as the main character does]]
[[Category:Pages with grammar that doesn't suck]]
<comments />
{{Comments}}

Latest revision as of 23:00, 23 February 2022

I have Portal 2. It's a great game, I must say. So when the Perpetual Testing Initiative came out, I was excited as can be.

So I went on the workshop. There were a few, nobody, early test chambers, and some test chambers made with the Hammer World Editor. So I tried downloading a few of the hammer-made maps, and some of the more early ones. Every time I tried to download, or subscribe to them, an error message appeared. The error message said:

"Her name was Caroline..."

It spooked me out a little, because that was one of the Oracle Turret's quotes. You know, the perfectly intact turret heading for doom in Chapter 5.

So I tried hard as I could to get the text box to go away. So I clicked on the back-arrow, and surprisingly, a well-made test chamber for it's time appeared on the workshop. I eagerly clicked on it, and I didn't see the name. But I looked at it's page and the test chamber's name was Fratricide. Which oddly enough, it was an achievement from Portal. But it didn't tell who made the test chamber. I was assuming it was a experienced mapper, who practiced making test chambers using the puzzle creator. I subscribed to it, and another error message appeared, and said:

"Don't make lemonade..."

I was surprised it wasn't one of the "Her name was Caroline..." messages. I exited it out, but another error message appeared. It said, "YES NO". I was a bit spooked, so I hit YES. I regret doing that nowadays...

It took me to a level called "Don't Make Lemonade" of course, it had a lot of grammatical mistakes. But I fixed them when I was writing this. The level was an Old Aperture-themed level. A slowed down version of PotatOS Lament was playing in the background. I noticed something strange about the level, but it wasn't the music. On the catwalk where you exit the Elevator where you enter the level. There was a body, slumped in pain, and it was, well...

Turned into glass.. I was freaked out, for the first time when I was playing a Portal 2 level. I walked to the boxy test chamber, I looked to my left, there was a sign warning you about your future self. There were some nonsensical scrawlings in the room where I was. I solved the first puzzle. I looked around, there was a stairwell. At the bottom of it, there was a portable surface.

Brilliant! I said out loud, but of course, curiosity got the best of me, and I walked down the stairwell, on the portable surface, I looked at it, "VITRIFICATION ORDER" it said on the portable surface, but it wasn't scrawled in with chalk, it was scrawled... In blood, it was a bit scared, because you wouldn't see such gore in a game rated E10+.

So I walked back up, and just solved the puzzle. It took me a good 5 minutes to solve the puzzle. There was a Vitrified Door, and I looked at it, Oh man. There was a Pipe with Propulsion Gel streaming down. There was also another one of those bodies turned into glass. I was starting to wonder what Aperture Science was really doing, with their Vitrification Orders...

So I just shot a portal, and solved the next puzzle. A flash of light appeared on the screen, and I was in shock for a split-second. Then I saw a Thermal Discouragement Beam. I was surprised that 1950's/1960's/1970's/1980's Aperture had Thermal Discouragement Beams.

So I just solved the puzzle without any care. There were no scrawlings, or glass corpses. I chuckled, this part looked like a legit Enrichment Sphere part. But then, the music just stopped. I sure wasn't chuckling then. I solved it, and I was surprised! The Exit Elevator closed as I was catapulted at it. I looked, and there was a boxy building. It read: "CONTROL ROOM" on one of the sides of it. To the left of it, there were Morse code scrawlings.

I gingerly walked toward the "CONTROL ROOM" It looked like a normal office, but there was some stuff removed. And there was blood stained across the walls and floor. There were a lot of Bodies, just littering the floor, all limp, and what seemed to be knife wounds. I literally, nearly puked. There was a scrawling on the wall, it read:

"DON'T DO IT, JOSEPH..."

I was freaked out, how did the level, know my name... There was a button, I walked to it, should I press it or not? But I pressed it anyway...

All of a sudden, another Chell walked into the room, the music changed into a loud screech that nearly damaged my hearing. The other Chell just walked toward me, her face, expressionless. The screech became louder as she came closer, I got up from my chair, and ran to the door, but it wouldn't budge. When I looked at my computer, the other Chell was near my player. Which was Chell. She just stopped walking, and stared.

After 15 seconds, Portal 2 crashed. The door was suddenly unlocked, but I walked to my computer, a text file was created. It said:

"You did it anyway, Joseph."

I opened the text file, and I was greeted with an ASCII version of Chell. I screamed and closed the file shut, and ran out of my room.

A few days after playing "Don't Make Lemonade", I decided to write the Morse code down, and translated it. It read:

"YOU DID IT ANYWAY, JOSEPH. YOU JUST HAD TO PRESS IT."



Credited to Sylandro 

Comments • 0
Loading comments...