Furries.exe: Difference between revisions

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Adding to the story, obviously.
imported>Zaenon
(Adding to story.)
imported>Zaenon
(Adding to the story, obviously.)
Line 71:
 
I, not as Zelona, woke up after that event. I decide to restart the computer as it ran into a kernel panic for a while. I don't know how long I was taking Zelona's body but it doesn't matter to me either. After the computer booted up again, I noticed that the furries.exe folder was still there. What else I noticed though, was that the background picture was the Borromean Neopagan pentagrams. From what I know, there is no Linux software I know about that changes the background picture. I opened the furries.exe folder. Everything was still there, but there was a new file named options.ini. This was a configuration file that I never noticed before. It may be used by the game and removing it may cause my progress to reset. I decided not to even open it unless I had a reason to do so.
 
I ran the game, and this time Zelona was in the barren wasteland that was once a city. She noticed the same symbol immediately this time―the Borromean Neopagan pentagrams. Something was different with this from the rest―it was basically a two-dimensional shape on the floor, rather than the impossible three-dimensional shape. I don't know what caused this change, but it doesn't matter. Zelona also noticed the rabbit. Zelona asked them "Is there a way to get rid of them?" The rabbit replied "While there are many ways, the easiest was is for me to be killed. If I'm killed, you may have a chance to kill them without a problem."
 
"But I would never kill anybody! Should we look for another choice?"
 
"We could, but killing me might be the only choice."
 
I asked myself "What is the options.ini file for?"
 
Breaking the fourth wall, the rabbit replied "The options.ini file is basicaly self-explanatory―it stores the settings."
 
"Should I manually modify it?"
 
"From my knowledge modifying the file incorrectly could cause problems. You could try to open it, though."
 
I exited the game to open the options.ini file. the majority of these options were basic things―Field of view, frame rate, amongst other things. What caught my attention though, was the <code>impersonatorentity</code>. This was probably alluding to the entity they are impersonating. The line of code looked like this:
<syntaxhighlight lang="ini">
impersonatorentity="rabbit"
</syntaxhighlight>
Anonymous user
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