Splinter Cell: Bloodlist: Difference between revisions
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imported>Vodkaloid44 (Adding categories) |
imported>Vodkaloid44 m (clarified Maxime Béland's identity) |
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It started out as normal, with the squad of Engineers killing their way through the airbase at Guam. But as the U.S. soldiers lay dying, I noticed the pools of blood surrounding them were super-ultra-mega-evil-PATRIXXX hyper realistic. I disregarded it, as no-one else seemed to notice. |
It started out as normal, with the squad of Engineers killing their way through the airbase at Guam. But as the U.S. soldiers lay dying, I noticed the pools of blood surrounding them were super-ultra-mega-evil-PATRIXXX hyper realistic. I disregarded it, as no-one else seemed to notice. |
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Later on, during a gameplay test of the level, Maxime Béland began playing through the tunnel sequence where Sam and Vic witness a U.S. soldier being shot. Again, the blood effects were hyper realistic, but I thought it must be a glitch. Suddenly, the water in the tunnel became dark red. |
Later on, during a gameplay test of the level, Maxime Béland (the game's creative director) began playing through the tunnel sequence where Sam and Vic witness a U.S. soldier being shot. Again, the blood effects were hyper realistic, but I thought it must be a glitch. Suddenly, the water in the tunnel became dark red. |
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Everyone gasped, and that's when I knew something was wrong. As Vic reached the end of the tunnel, instead of waiting for Sam to give him a boost, he is killed in the same manner the U.S. soldier was earlier. |
Everyone gasped, and that's when I knew something was wrong. As Vic reached the end of the tunnel, instead of waiting for Sam to give him a boost, he is killed in the same manner the U.S. soldier was earlier. |