Splinter Cell: Bloodlist: Difference between revisions

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It started out as normal, with the squad of Engineers killing their way through the airbase at Guam. But as the U.S. soldiers lay dying, I noticed the pools of blood surrounding them were super-ultra-mega-evil-PATRIXXX hyper realistic. I disregarded it, as no-one else seemed to notice.
It started out as normal, with the squad of Engineers killing their way through the airbase at Guam. But as the U.S. soldiers lay dying, I noticed the pools of blood surrounding them were super-ultra-mega-evil-PATRIXXX hyper realistic. I disregarded it, as no-one else seemed to notice.


Later on, during a gameplay test of the level, Maxime Béland began playing through the tunnel sequence where Sam and Vic witness a U.S. soldier being shot. Again, the blood effects were hyper realistic, but I thought it must be a glitch. Suddenly, the water in the tunnel became dark red.
Later on, during a gameplay test of the level, Maxime Béland (the game's creative director) began playing through the tunnel sequence where Sam and Vic witness a U.S. soldier being shot. Again, the blood effects were hyper realistic, but I thought it must be a glitch. Suddenly, the water in the tunnel became dark red.


Everyone gasped, and that's when I knew something was wrong. As Vic reached the end of the tunnel, instead of waiting for Sam to give him a boost, he is killed in the same manner the U.S. soldier was earlier.
Everyone gasped, and that's when I knew something was wrong. As Vic reached the end of the tunnel, instead of waiting for Sam to give him a boost, he is killed in the same manner the U.S. soldier was earlier.